Flame is a simulation of three different distortion pedals and three tone circuits.
Over the years, I have build many distortion pedals based on known designs. Often times I didn’t have the exact components that the pedal required and I just used what I had. I built three different distortion circuits that I intended to use in my real eurorack and I based Flame on those three modules.
Each of the following controls provides an attenuverter and a CV input to modulate them.
Fuel: this is the main knob of Flame that controls the level of distortion. In low levels adds a little bit of bite, in it’s maximum you get the full destruction.
Tone: controls the balance between the frequencies. It behaves differently depending on the Tone model.
Blend: it’s a dry/wet control to balance how much of the original and processed signal you want.
Rodent: provides a hard-clipping style of distortion.
Cylinder: a more subtle distortion in a soft-clipping style.
Blur: a very aggressive and asymmetrical distortion.
Crem: full left reduces the treble and add a bit of boost to the bass. Full right opens in full trebble and boost the mid range.
Diez: full left boost the bass and cuts the treble. Full right cuts the bass and boost the treble. Adds a notch around 500 Hz.
Puff: Similar in behavior to Diez, but the notch is around 1Khz.
Input: left and right inputs to the distortion. If only one is connected, the processed signal is send to both outputs.